6B06118 «Immersive Technologies»


The educational program 6B06117 " Immersive Technologies" ( Immersive Technologies) is designed to implement the principles of the democratic nature of education management, expanding the boundaries of academic freedom and the powers of educational institutions, which will ensure that the technical and vocational education system adapts to the changing needs of society, the labor market economy. The flexibility of the program will take into account the abilities and needs of the individual, production and society.


The educational program ensures the application of an individual approach to students, the transformation of professional competencies from professional standards and qualification standards into learning outcomes. At the same time, student-centered learning is carried out - the principle of education, which implies a shift in emphasis in the educational process from teaching to learning.


A graduate of this educational program will have the following skills, such as programming, prototyping modern XR systems, creating 3D models, special effects, animations, a user-friendly interface, optimizing and building applications using XR technologies, compiling design documents that reflect the work of future applications, artistic design.


The field of professional activity of graduates are public and private enterprises and organizations that develop, implement and use computer equipment and software in various fields, namely: telecommunications, science and education, healthcare, agriculture, engineering, metallurgy, transport, in the service sector, administrative management, economics, business, management of various technologies, that is, in almost all areas of human activity.


The purpose of the EP is to train highly qualified specialists with such skills as programming, prototyping modern XR systems, creating 3D models, special effects, animations, user-friendly interface, optimizing and building applications in XR, compiling design documents that reflect the work of future applications, artistic design. Applications include industrial quality control, medical imaging, geodesy, robotics, multimedia systems, virtual heritage, special effects in film and television, and computer games.


Tasks of the EP:

  • Prepare a universal specialist who has knowledge in mathematics, ICT, computer science; is able to use modern information and communication technologies in objective activities.
  • To teach students how to formalize the subject area of a software project and develop specifications for software product components.
  • To develop students' ability to design software architecture and ensure a high level of continuity and quality of complex software developments.
  • To teach students how to design and develop user interfaces, commercial software components, databases, and embedded software modules.
  • To acquaint students with the methods and tools for studying the software code to identify / eliminate errors and malfunctions in the operation of the software.
  • To instill in students the skills to check compliance with specifications and indicators of performance and efficiency of integrated systems, as well as to design, construct and test components of a software product.
  • To teach students the basic techniques for creating and editing images in vector editors and the skills of editing photorealistic images in raster editors.
  • Apply modern information technologies to create artistic and design and design and technological solutions by means of computer graphics.
  • Apply modern information technologies to create artistic and design and design and technological solutions by means of computer graphics.
  • Use the basic laws of natural sciences in professional activities and operate modern electronic equipment and information and communication technologies in accordance with the goals of the bachelor's educational program.
  • Own methods of formal description, algorithms and software tools for the implementation of interactive software and hardware systems.
  • Analyze the prospects and directions for the development of the gaming industry.
  • Possess the skills of software implementation of multimedia systems, virtual, augmented and mixed reality using various equipment.
  • Use the main practical approaches, due to modern business processes, to the design of complex information security systems of varying degrees of complexity, depending on the nature of the object of protection.
  • Apply modern information technologies to create artistic and design and design and technological solutions by means of computer graphics.
  • Use knowledge of modern problems of science and education in solving educational and professional problems.
  • Navigate in the field of computer processing and obtaining animated images, justify the choice of software tools for solving specific problems, use the main software, technical and applied systems of computer animation.
  • Apply modern technologies and methodologies for receiving, storing, transmitting, processing big data.
  • Use modern visualization tools and technologies - the methodology for conducting design, pre-project and other creative and analytical research, is able to apply these techniques in professional activities.
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